doaproduction

NO MAN IS AN ISLAND

I'm Doğa Sağlık, a multidisciplinary creator working across 3D art, game design, and visual storytelling. I like building things that feel real, heavy, and intentional — whether it’s a digital world or a physical object.

3D ART

I create high-quality 3D assets, environments, characters, and cinematic visuals. My focus is on mood, composition, and believable detail rather than flashy visuals.

GAME DESIGN

I design and develop game concepts and playable experiences with strong atmosphere. Gameplay, narrative, and mechanics are always built to serve a clear idea.

GRAPHIC DESIGN

I work with typography, layout, and visual systems to create clear, striking designs. Function comes first — style follows purpose.

HANDYMAN

I’m hands-on and practical. I fix, build, and assemble things using real tools — not just software.

Selected Projects

Game design and development, solo dev

Reek

Unreal Engine

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Game design and development, solo dev

Inhumane Defence

Game design and development, solo dev

ERLIK

Unreal Engine

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Zbrush, Blender, Houdini, Substance Painter

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Motorsport, Analog, Street...

Photos

Canon RF 70–200mm, Lightroom

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3D animation

Free Bird!

Blender

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Concept Art, Digital Painting

Illustrations

Photoshop, Blender

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Brandings, Posters etc.

Graphic Design

Illustrator, Photoshop, Indesign

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Mixed Media

Mixed

Discover Behance

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