I'm Doğa Sağlık, a multidisciplinary creator working across 3D art, game design, and visual storytelling. I like building things that feel real, heavy, and intentional — whether it’s a digital world or a physical object.
I create high-quality 3D assets, environments, characters, and cinematic visuals. My focus is on mood, composition, and believable detail rather than flashy visuals.
I design and develop game concepts and playable experiences with strong atmosphere. Gameplay, narrative, and mechanics are always built to serve a clear idea.
I work with typography, layout, and visual systems to create clear, striking designs. Function comes first — style follows purpose.
I’m hands-on and practical. I fix, build, and assemble things using real tools — not just software.
Unreal Engine
Unity
Unreal Engine
Zbrush, Blender, Houdini, Substance Painter
Canon RF 70–200mm, Lightroom
Blender
Blender
Photoshop, Blender
Illustrator, Photoshop, Indesign
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